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By July 29, 2025No Comments

The most memorable gaming moments

Today I decided to give a selection of the brightest episodes from the games that are driven into memory and will remain there even ten years later. It doesn’t matter what the game itself was – bad or good, but only a few can boast of such a luxury – memorable moments (although, experience shows that there are no vivid impressions about bad games). So, in front of you – a post about what games and game moments of them I personally remember. And I will listen to your opinion with pleasure in the comments (well, or with great displeasure). In any case, the greeting is over, we go, so to speak, to the body.

In the third part of the Far Cry series there were no boring characters or unstable gameplay missions (which the fields with marijuana were worth!) But no one and nothing to compare with the main antagonist of the game – the crazy pirate of Vaas Monerego. Each meeting with him can truly be called epoch -making – he wants to quote him, each phrase is driven into consciousness, he wants to love and hate him, and certainly – kill him. And – believe me – each meeting promises you a lot of sweat and blood: you will have to run away from his camp, then to escape from a burning house with subsequent pokatushki on a jeep with a shooting of enemies from a grenade launcher, then we are almost drowned in the lake, after which we will have to cut down a whole village with a helicopter with a knife at the head. And you will definitely remember drugs and final battle. For a long time.
Really memorable heroes or villains, it is rare to create. And I can safely say – Vaas is already standing on the same bench with Joker and Dedpool. Like it or not, they can create memorable Ubisoft characters. Let’s see if Pagan Min can bypass his competitor? After all, the bar is very, very high.

Still, it was fun to burn marijuana))

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Half-Life 2 came out memorable. Each second scene was set with love, and every third was original. The sensations were added by the fact that there were no kitszen in the game. We did everything ourselves – each boss was destroyed manually, each plane fell in real half and each enemy was blown up with his own hand. It was cool – any scene was different set and caused a lot of emotions. And most of all emotions were caused by Ravenholm – a gloomy place in a teeming zombie. Half-Life, which seems to be a shooter, scared no worse than any horror. There are few cartridges, zombies are incredibly fast (!) and tenacious, they constantly jump out from around the corner and scream heartily. We did not observe how they scare us (as it has become fashionable recently), we participated. When opening the door, we were attached, because we knew that now our nerves would have to have a hard time, and we carefully studied the confusing levels, trying to find first -aid kits and cartridges, which were so missing in another fight with monsters. Valve always knew how to catch up with horror, but after a quick and adrenaline gameplay, such a sharp change. And, of course, scared.
But that’s not all, don’t relax. Another moment – and now we will not be terribly: we need to think quickly, fight violently and economically. We are talking about the last battle of the final episode. The situation is this – the struts and hunters Prut from all ends of the card, and you must stop them without letting them get to your base. I do not know how it was with you, but I had almost all the cartridges for a long time spent on (only from the pistol there were a couple of clips). And hunters, bastards, fat – you can’t break them from a pistol, you won’t have time to throw a grenade. However, a lot of sawmills were generously scattered across the map, in which there were first -aid kits and a few cartridges. The heart pounded frantically, the adrenaline stood out with buckets, there were few lives, there were many opponents, and they were already picked up to the base … In general, I had to improvise-a gravian gun picked up, scattered throughout the map, excellent fighting music … The epoch-making battle was at least at least. And now my Gordon Freeman is standing, among the half -eules of corpses, already all wounded and … win.

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Big Daddy – a man in a diving suit with very strong armor and dangerous weapons, each time different – then this is a drill, then a shotgun, then something more hazardously. In principle, you can not attack him – he is a neutral creature. In any case, until you tremble him or his little sister. It would seem that do not attack and that’s it. But here everything is a little more complicated – with the help of little sisters, we get one of the main resources in the game – Adam. So you have to fight ..
And for each such fight it was necessary to prepare in advance. Counting cartridges (if possible, change to armor -piercing), replenish health reserves, first -aid kits, injections of Eve … and prepares to die. After all, a battle with a big daddy is by no means just. If this is a guy with a drill – you need not let him let him close to yourself and stock up with electrical plasmids. If this is an opponent with a shotgun, you need to constantly move in order not to get under his volleys and try not to step on his mines. In general, each such battle crashed into memory with its tact and unusualness, and it was constantly created that you are competing with a real player. Yes, and from a technical point of view they did not disappoint – the big daddy looks amazing, and he has artificial intelligence beyond praise.

Locations. Stylistically and plot underwater city, delight is simply beautiful, and walking around the former hospital with crazy doctors, dive to the bottom in an oxygen suit and look at the remnants of rotting civilization – incredibly atmospheric. IG artists, as always, need to give a bonus. And medal. For special merits. And not only artists ..

Here I am notorigin. The ending of Infinite is recognized by everyone – from journalists to ordinary players. On one time, the game folds a confusing plot mosaic, instantly changing our idea of ​​the essence of the game. She is allegorical, she is beautiful and set so well that even I, having long ago stumbled upon a spoiler on the Internet, still knocked my chin onto the keyboard, and then another broken hour went and thought “what could this mean?”. But, most importantly, this ending really makes you think and rethink the story. And then, when reflecting, rethink again. After all, I met at least two or three options on endless open spaces, each of which was in its own way correct. Is this not evidence of the versatility of the plot?
But here I said not everything yet. The most funny thing is that two more DLCs came to the game, which again turn the story to us upside down, everything is reinforced, complemented and associated with the first part of the trilogy (although it would seem, which side?). In general, the game has a really different plot. Plot for all times. Such games – one for a million. Thank you, Ken Levin.

Colombia. This is a highly designed city, which is beautiful not only externally, but also by the fact that in it there are a lot of direct and indirect references to modern culture, history and religion. With the help of the city, thoughts and feelings are expressed, and you just have to look closely, you will understand what Ken Levin had in mind. One has only to think ..

You sit down to play “In the next assassin” skeptical, you are waiting for another clumsy story, another of the same type of gameplay and an axial open world. But you are after a couple of seconds, as always in the AC, you forget your skepticism and already enthusiastically dissect the seas. The first couple of hours you are literally drunk from opportunities – you have a ship, you have a huge map, filled with beautiful locations, sunsets and sea waves and complete freedom of action! You can land on any island, you can go anywhere, you can fulfill any contract for the murder, you can fire and take an boarding of any ship (if the force is enough) – and all this without recent! This is the game in which you really feel like a real pirate (robbery of everyone!), and this game, in which you feel like a real adventurer at the fifth point (kill everyone in a row!). In general, five hours later you understand that you have not fulfilled a couple of plot missions – all this time you took enemy ships with boarding, stuffed the faces of drunk sailors, thumped, quietly performed murders, arranged shootings (you have four pistols, and that is why you won!) and cut out the whole guard in the root. And, although the game throughout the passage holds a similar pace, the first hours were the brightest. This! Was! Funny!

Edward – Charm: 3

You can argue for an infinitely long time whether the “metro” is good, but it doesn’t matter – after all, it’s a pleasure to look at it – it is a pleasure. Abandoned and dirty streets of dilapidated Moscow;tents and wooden stalls at metro stations, in which people live in half with sin;Patients, crippled and poor old people who are trying to explain to children what a dog is;A woman who cries, learning that her son was gone;a campaign to a ghost station, when you go and have no idea, though it happens to you or you thought. This is a really bright and unusual adventure, and although there are not so many explosions and furious contractions with opponents, we are captured by others: sincerity, brightness of the picture and atmosphere. It is thanks to this “metro” is remembered and remains in the heart for a long time.

This is enough! Give them more … Fucking ..

Skyrim is known for his immensity and extraterrestrial abundance of quests. And, I want to say that each quest has been worked out just fine. With rare exceptions of rare quests like “give/bring”, instructions are really remembered. Then we kill Greloda good, which, contrary to the name, is not good at all, and then we get into the Dark Brotherhood;then we raise the guild of thieves from the mud, or even we help to ascend to Skyrim’s throne Ulfrica, having struck all the Imperials … Even when you go into a regular cave, you may well find out a tragic and sad story of the diaries scattered here and there, and the key NPCs every Monday is saying something worthwhile. But the point here is not only in dialogs – but in the aggregate of all dialogs and gameplay. If you listen carefully, we will find out that Ulfric does not like all races except the Nords, and some elves always live in poverty;And the fact that the thieves guild was not the same for a long time, from it remained only sewing a hole with a pair of thieves;We will learn the history of Dovakins, dragons and gray -beards … And we will find out what it is to be a hero. What is people to save … or kill them.
The funny thing is that the main plot company even somehow fades compared to additional assignments. Perhaps the most unforgettable 100 hours of playing time were spent in TES 5: Skyrim. In general, this is Skyrim, and there is already nothing to add here.

Drink meads, kill miserable guards (“in line, bitch children!”), Hacking and cleaning up at home – this, if not to twist, is fun.

In general, as you can see, it turned out a little. And I would be glad to add more, but … I suddenly realized that I did not remember anything else. Of course, if you carefully recall, then the list of candidates will increase, but here we are talking about the moments that crash into memory, and not about the moments when it seems to be a continuous pathos, but everything is not remembered somehow … That is why not a single call of duty and not a single Battlefield are on the list. After all, we are not talking about how beautiful everything is exploding, but about how you present it, what heroes you have, what the plot you have, and what the directors have drama. Alas, not everyone can boast of this. You are fighting with the wrong sabers, gentlemen ..

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